Advanced Football Stats

NFL analytics built on drives: team efficiency ratings, power rankings, game simulations and standings, updated every week.

How the numbers work

Football is played in drives, so we measure it that way. More on the about page.

Drive-based ratings
Every team is rated on what its drives produce: how often they score, how far they move the ball and how often they turn it over, on offense and on defense.
Game simulations
Each game is simulated drive by drive from those ratings and the game situation, giving a win probability, a projected spread and a projected total.
Updated weekly
Ratings, rankings and standings are recalculated after each week's games, so the numbers follow the season as it happens.

In development

Player-tracking insights

We're building player tracking from game film to measure what box scores can't: time to throw, pass-rush pressure and receiver separation. Here is one play from our pipeline.

2020303040405050404030302020QBTarget
Pre-snap
Offense Defense Target Line of scrimmage
Time to throw
3.0 s
Target separation
11.4 yd
Routes run
5 (median 4.1 yd open)
Nearest rusher at throw
4.5 yd

Sample output from our tracking pipeline on a single pass play, measured at 10 frames per second. Positions are smoothed for display; teams and players are not identified. Separation is the distance to the nearest defender when the ball is thrown.